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Description
Offset Transform is used to add an offset to an existing transform in the hierarchy. The offset is post multiplied.
Information
| Plugin | ControlRig |
| Category | Transforms |
| Tags | Offset,Relative,AddBoneTransform |
| Type | FRigUnit_OffsetTransformForItem |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Item | The item to offset the transform for | Rig Element Key | (Type=Bone,Name="") |
| OffsetTransform | The transform of the item relative to its previous transform | Transform | (Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)) |
| Weight | Defines how much the change will be applied | float | 1.000000 |
| bPropagateToChildren | If set to true children of affected items in the hierarchy will follow the transform change - otherwise only the parent will move. | bool | True |