This page is not available in the language you have chosen. It will be displayed in English by default. If you would like to view it in a different language, you can try selecting another language.
Description
Set Bool Channel is used to set a control's animation channel value Set Float Channel is used to set a control's animation channel value Set Int Channel is used to set a control's animation channel value Set Vector2D Channel is used to set a control's animation channel value Set Vector Channel is used to set a control's animation channel value Set Rotator Channel is used to set a control's animation channel value Set Transform Channel is used to set a control's animation channel value
Information
| Plugin | ControlRig |
| Category | Controls |
| Tags | SetAnimationChannel,Set Bool Channel,Animation,Channel,Set Float Channel,Set Int Channel,Set Vector2D Channel,Set Vector Channel,Set Rotator Channel,Set Transform Channel |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This pin is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Value | The new value of the animation channel | bool float int32 Rotator Transform Vector Vector 2D |
False |
| Control | The name of the Control to retrieve the value for. | FName |
None |
| Channel | The name of the animation channel to retrieve the value for. | FName |
None |
| bInitial | If set to true the initial value will be returned | bool |
False |