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Description
Performs a line trace against the world and return the first blocking hit. The trace is filtered by object types only, the collision response settings are ignored. You can create custom object types in Project Setting - Collision
Information
| Plugin | ControlRig |
| Category | Collision |
| Tags | Line,Raytrace,Collision,Collide,Trace |
| Type | FRigUnit_LineTraceByObjectTypes |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Start | Start of the trace in rig / global space | Vector | (X=0.000000,Y=0.000000,Z=0.000000) |
| End | End of the trace in rig / global space | Vector | (X=0.000000,Y=0.000000,Z=0.000000) |
| ObjectTypes | The types of objects that this trace can hit | TArray<TEnumAsByte<EObjectTypeQuery>> | () |