Instead of specifying the actual keyframe positions, we specify the keyframe deltas. This allows us to treat the initial position of the prop as keyframe 0 and avoid the question of how to get the prop to its initial location. For a animation_mode.Loop animation, the net rotation and translation must both be zero. Each delta is interpreted as a world-space transformation to be concatenated onto the previous transform(s).
Verse using statement |
using { /Fortnite.com/Devices/CreativeAnimation } |
Members
This struct has data members, but no functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
DeltaLocation |
vector3 |
Target position of the |
DeltaRotation |
rotation |
Target rotation for the |
DeltaScale |
vector3 |
Target scale for the |
Time |
float |
Time in seconds the |
Interpolation |
cubic_bezier_parameters |
Interpolation mode for this |