Used to customize one creature type at a time. Place multiple creature_manager_devices for each type of creature on your island.
Changing properties will respect the Affected Creatures property of the
device. If Affected Creatures is set to New Pawns Only, only new spawns will
get the changed property values. If set to New and Existing Pawns, all creatures
spawned from this device and new ones will have the new properties.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
AllowWeaponKnockback |
?logic |
Determines if the selected Creature type can be knocked back by weapon impacts. |
DamageToEnvironment |
??float |
If a value is given, the |
DamageToPlayer |
??float |
If a value is given, the |
MatchingCreatureTypeEliminatedEvent |
listenable(payload) |
Signaled when a creature of the selected Creature Type is eliminated.
Sends the |
MaxHealth |
??int |
If set, the health value of the creature is overridden. If an override is not specified, the default Health of the creature is used. This value is clamped between 1 and 10000. |
MovementSpeed |
??float |
If a value is given, the |
Score |
??int |
If a value is given, the |
Functions
| Function Name | Description |
|---|---|
Disable |
Disables this device. |
Enable |
Enables this device. |
GetTransform |
Returns the transform of the |
MoveTo |
Moves the |
MoveTo |
Moves the |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |