Used to update the player character's movement settings on different movement mode.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Exposed Interfaces
This class exposes the following interfaces:
| Name | Description |
|---|---|
enableable |
Implemented by classes whose instances can be enabled and disabled. |
Members
This class has functions, but no data members.
Functions
| Function Name | Description |
|---|---|
AddTo |
Adds the movement settings to the provided agent, activating if it is in the highest priority.
|
AddToAll |
Adds the movement settings to all the agents in the scene, activating if it is in the highest priority.
|
Disable |
Disables this device, revoking its change to the registered player characters. |
Enable |
Enables this device, allowing its properties to affect the registered player characters' movement. |
GetPriority |
Returns the priority of the device, the active device in the highest priority will be applied to the provided agents. |
GetRegisteredAgents |
Returns the player agents registered to this device. |
GetTransform |
Returns the transform of the |
IsEnabled |
Succeeds if the object is enabled, fails if it's disabled. |
MoveTo |
Moves the |
MoveTo |
Moves the |
RemoveFrom |
Removes the movement settings from the provided agent. Fails if the provided agent doesn't have the movement settings applied. |
RemoveFromAll |
Removes the movement settings from all the active agents. |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |