Returns an animation_controller used to animate Prop. Only a subset of creative_prop types can be animated, though this may change in the future. A few examples of props that cannot be animated yet are:
- Walls attached to buildings
- Treasure chests
- Loot llamas
Verse using statement |
using { /Fortnite.com/Devices/CreativeAnimation } |
(Prop:creative_prop).GetAnimationController<public>()<transacts><decides>:animation_controller
Parameters
GetAnimationController takes the following parameters:
| Name | Type | Description |
|---|---|---|
Prop |
creative_prop |
Attributes, Specifiers, and Effects
The following attributes, specifiers, and effects determine how you can interact with GetAnimationController in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.
Specifiers
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effects
| Effect | Meaning |
|---|---|
transacts |
This effect indicates that any actions performed by the function can be rolled back. The transacts effect is required any time a mutable variable (var) is written. You'll be notified when you compile your code if the transacts effect was added to a function that can't be rolled back. Note that this check is not done for functions with the native specifier. |
decides |
Indicates that the function can fail, and that calling this function is a failable expression. Function definitions with the decides effect must also have the transacts effect, which means the actions performed by this function can be rolled back (as if the actions were never performed), if there's a failure anywhere in the function. |