utilities.verse
Verse
utilities.verse
using{/Verse.org/Simulation}
using{/Verse.org/Random}
using{/UnrealEngine.com/Temporary/SpatialMath}
DataTypes<public> := module:
tile_coordinate<public> := class<concrete>:
Left<public>:int = 0
Forward<public>:int = 0
board.verse
Verse
board.verse
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }
using { /Verse.org/Assets }
using { DataTypes }
using { UtilityFunctions }
# See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device.
miniboard.verse
Verse
miniboard.verse
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Verse.org/Assets }
using { /UnrealEngine.com/Temporary/SpatialMath }
using { DataTypes }
# See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device.
# A Verse-authored creative device that can be placed in a level
game_manager.verse
Verse
game_manager.verse
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { DataTypes }
using { UtilityFunctions }
per_player_objects<public> := class:
@editable
Board<public>:board
@editable