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Unreal Engine C++ API Reference > Runtime > RenderCore > FRenderResource
- FRenderResource::GetFriendlyName()
- FNDIVelocityGridBuffer::GetFriendlyName()
- FFloatArrayBufferWithSRV::GetFriendlyName()
- FSkeletalMeshAttributeVertexBuffer::GetFriendlyName()
- FNDIHairStrandsBuffer::GetFriendlyName()
- FHalfArrayBufferWithSRV::GetFriendlyName()
- FNDIPhysicsAssetBuffer::GetFriendlyName()
- FDummyViewport::GetFriendlyName()
- FPlanarReflectionRenderTarget::GetFriendlyName()
- FNDIGeometryCollectionBuffer::GetFriendlyName()
- FSkeletalMeshVertexClothBuffer::GetFriendlyName()
- FWebBrowserTextureResource::GetFriendlyName()
- FNDIRigidMeshCollisionBuffer::GetFriendlyName()
- FGeomCacheVertexBuffer::GetFriendlyName()
- FIndexArrayBufferWithSRV::GetFriendlyName()
- FSkinWeightLookupVertexBuffer::GetFriendlyName()
- FPositionVertexBuffer::GetFriendlyName()
- FStaticMeshInstanceBuffer::GetFriendlyName()
- FDuplicatedVerticesBuffer::GetFriendlyName()
- FHairStrandsRestResource::GetFriendlyName()
- FColorVertexBuffer::GetFriendlyName()
- FHairStrandsDeformedResource::GetFriendlyName()
- FSkinWeightDataVertexBuffer::GetFriendlyName()
- FStaticMeshSectionAreaWeightedTriangleSamplerBuffer::GetFriendlyName()
- FSceneViewport::GetFriendlyName()
- FHairStrandsInterpolationResource::GetFriendlyName()
- FHairStrandsClusterResource::GetFriendlyName()
- FHairStrandsCullingResource::GetFriendlyName()
- FHairStrandsRestRootResource::GetFriendlyName()
- FSkeletalMeshGpuSpawnStaticBuffers::GetFriendlyName()
- FTexture::GetFriendlyName()
- FPlanarReflectionRenderTarget::GetFriendlyName()
- FWebBrowserTextureResource::GetFriendlyName()
- FStaticMeshVertexBuffer::GetFriendlyName()
- FTextureReference::GetFriendlyName()
- FHairStrandsDeformedRootResource::GetFriendlyName()
- FVertexBuffer::GetFriendlyName()
- FFloatArrayBufferWithSRV::GetFriendlyName()
- FHalfArrayBufferWithSRV::GetFriendlyName()
- FSkeletalMeshVertexClothBuffer::GetFriendlyName()
- FGeomCacheVertexBuffer::GetFriendlyName()
- FIndexArrayBufferWithSRV::GetFriendlyName()
- FSkinWeightLookupVertexBuffer::GetFriendlyName()
- FPositionVertexBuffer::GetFriendlyName()
- FColorVertexBuffer::GetFriendlyName()
- FSkinWeightDataVertexBuffer::GetFriendlyName()
- FStaticMeshVertexBuffer::FTangentsVertexBuffer::GetFriendlyName()
- FStaticMeshVertexBuffer::FTexcoordVertexBuffer::GetFriendlyName()
- FStaticMeshVertexBuffer::FTangentsVertexBuffer::GetFriendlyName()
- FStaticMeshVertexBuffer::FTexcoordVertexBuffer::GetFriendlyName()
- FIndexBuffer::GetFriendlyName()
- FHairCardsRestResource::GetFriendlyName()
- FHairCardsProceduralResource::GetFriendlyName()
- FHairCardsDeformedResource::GetFriendlyName()
- FHairCardsInterpolationResource::GetFriendlyName()
- FHairMeshesRestResource::GetFriendlyName()
- FHairMeshesDeformedResource::GetFriendlyName()
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/RenderResource.h |
Include | #include "RenderResource.h" |
virtual FString GetFriendlyName&40;&41; const
The resource's friendly name. Typically a UObject name.