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Unreal Engine C++ API Reference > Runtime > Engine > FPlanarReflectionRenderTarget
- FRenderResource::GetFriendlyName()
- FTexture::GetFriendlyName()
- FPlanarReflectionRenderTarget::GetFriendlyName()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PlanarReflectionSceneProxy.h |
Include | #include "PlanarReflectionSceneProxy.h" |
virtual FString GetFriendlyName&40;&41; const
The resource's friendly name. Typically a UObject name.