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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/FStaticMeshInstanceBuffer
- FRenderResource::GetFriendlyName()
- FStaticMeshInstanceBuffer::GetFriendlyName()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
Include | #include "Engine/InstancedStaticMesh.h" |
virtual FString GetFriendlyName&40;&41; const
The resource's friendly name. Typically a UObject name.