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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FSkeletalMeshAttributeVertexBuff-
- FRenderResource::GetFriendlyName()
- FSkeletalMeshAttributeVertexBuffer::GetFriendlyName()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshAttributeVertexBuffer.h |
Include | #include "Rendering/SkeletalMeshAttributeVertexBuffer.h" |
virtual FString GetFriendlyName&40;&41; const
The resource's friendly name. Typically a UObject name.