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Unreal Engine C++ API Reference > Runtime > RenderCore > FVertexBuffer
- FRenderResource::GetFriendlyName()
- FVertexBuffer::GetFriendlyName()
- FFloatArrayBufferWithSRV::GetFriendlyName()
- FHalfArrayBufferWithSRV::GetFriendlyName()
- FSkeletalMeshVertexClothBuffer::GetFriendlyName()
- FGeomCacheVertexBuffer::GetFriendlyName()
- FIndexArrayBufferWithSRV::GetFriendlyName()
- FSkinWeightLookupVertexBuffer::GetFriendlyName()
- FPositionVertexBuffer::GetFriendlyName()
- FColorVertexBuffer::GetFriendlyName()
- FSkinWeightDataVertexBuffer::GetFriendlyName()
- FStaticMeshVertexBuffer::FTangentsVertexBuffer::GetFriendlyName()
- FStaticMeshVertexBuffer::FTexcoordVertexBuffer::GetFriendlyName()
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/RenderResource.h |
Include | #include "RenderResource.h" |
Source | /Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp |
virtual FString GetFriendlyName&40;&41; const
The resource's friendly name. Typically a UObject name.