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Unreal Engine C++ API Reference > Plugins > Niagara > FSkeletalMeshGpuSpawnStaticBuffers
- FRenderResource::GetFriendlyName()
- FSkeletalMeshGpuSpawnStaticBuffers::GetFriendlyName()
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
Include | #include "NiagaraDataInterfaceSkeletalMesh.h" |
virtual FString GetFriendlyName&40;&41; const
The resource's friendly name. Typically a UObject name.