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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FPositionVertexBuffer
- FRenderResource::GetFriendlyName()
- FVertexBuffer::GetFriendlyName()
- FPositionVertexBuffer::GetFriendlyName()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/PositionVertexBuffer.h |
Include | #include "Rendering/PositionVertexBuffer.h" |
virtual FString GetFriendlyName&40;&41; const
The resource's friendly name. Typically a UObject name.