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Unreal Engine C++ API Reference > Runtime
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Classes
Type | Name | Description | |
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FCustomBuildSteps | Descriptor for projects. Contains all the information contained within a .uproject file. | |
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FLocalizationTargetDescriptor | Description of a localization target. | |
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FModuleContextInfo | Context information used when validating that source code is being placed in the correct place for a given module | |
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FModuleDescriptor | Description of a loadable module. | |
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FPluginDescriptor | Descriptor for plugins. Contains all the information contained within a .uplugin file. | |
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FPluginDisallowedDescriptor | ||
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FPluginManifest | Manifest of plugins. | |
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FPluginManifestEntry | Descriptor for plugins. Contains all the information contained within a .uplugin file. | |
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FPluginReferenceDescriptor | Descriptor for a plugin reference. | |
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FProjectDescriptor | Descriptor for projects. Contains all the information contained within a .uproject file. |
Enums
Type | Name | Description | |
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EHostType::Type | Environment that can load a module. | |
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ELoadingPhase::Type | Phase at which this module should be loaded during startup. | |
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ELocalizationConfigGenerationPolicy::Type | How the localization target's localization config files are generated during the localization gather pipeline. | |
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ELocalizationTargetDescriptorLoadingPolicy::Type | Policy by which the localization data associated with a target should be loaded. | |
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EPluginEnabledByDefault | Setting for whether a plugin is enabled by default | |
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EProjectDescriptorVersion::Type | Version numbers for project descriptors. | |
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EVerseScope::Type | Describes the origin and visibility of Verse code |