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Unreal Engine C++ API Reference > Runtime > Projects
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/LocalizationDescriptor.h |
Include | #include "LocalizationDescriptor.h" |
Syntax
namespace ELocalizationTargetDescriptorLoadingPolicy
{
enum Type
{
Never,
Always,
Editor,
Game,
PropertyNames,
ToolTips,
Max,
}
}
Values
Name | Description |
---|---|
Never | The localization data will never be loaded automatically. |
Always | The localization data will always be loaded automatically. |
Editor | The localization data will only be loaded when running the editor. |
Game | The localization data will only be loaded when running the game. |
PropertyNames | The localization data will only be loaded if the editor is displaying localized property names. |
ToolTips | The localization data will only be loaded if the editor is displaying localized tool tips. |
Max | NOTE: If you add a new value, make sure to update the ToString() method below!. |
Remarks
Policy by which the localization data associated with a target should be loaded.