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Unreal Engine C++ API Reference > Runtime > Projects
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/LocalizationDescriptor.h |
Include | #include "LocalizationDescriptor.h" |
Syntax
struct FLocalizationTargetDescriptor
Remarks
Description of a localization target.
Variables
Type | Name | Description | |
---|---|---|---|
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ELocalizationConfigGenerationPolicy::Type | ConfigGenerationPolicy | How the localizationc config files associated with the localization target are generated |
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ELocalizationTargetDescriptorLoadingPolicy::Type | LoadingPolicy | When should the localization data associated with a target should be loaded? |
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FString | Name | Name of this target |
Constructors
Type | Name | Description | |
---|---|---|---|
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FLocalizationTargetDescriptor
(
FString InName, |
Normal constructor |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | Read
(
const FJsonObject& InObject, |
Reads a descriptor from the given JSON object |
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bool | Read
(
const FJsonObject& InObject, |
Reads a descriptor from the given JSON object |
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bool | ReadArray
(
const FJsonObject& InObject, |
Reads an array of targets from the given JSON object |
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bool | ReadArray
(
const FJsonObject& InObject, |
Reads an array of targets from the given JSON object |
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bool | Returns true if we should load this localization target based upon the current runtime environment | |
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void | UpdateArray
(
FJsonObject& JsonObject, |
Updates an array of descriptors in the specified JSON field (indexed by name) |
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void | UpdateJson
(
FJsonObject& JsonObject |
Updates the given json object with values in this descriptor |
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void | Write
(
TJsonWriter<>& Writer |
Writes a descriptor to JSON |
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void | WriteArray
(
TJsonWriter<>& Writer, |
Writes an array of targets to JSON |