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Unreal Engine C++ API Reference > Runtime > Projects
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/LocalizationDescriptor.h |
Include | #include "LocalizationDescriptor.h" |
Syntax
namespace ELocalizationConfigGenerationPolicy
{
enum Type
{
Never,
User,
Auto,
Max,
}
}
Values
Name | Description |
---|---|
Never | This localization target does not have localization config files associated with it and no localization content files will be generated for it during the localizaiton pipeline. |
User | The user has provided localization config files for this localization target and they will be used to generate the localization content files for the localization target. |
Auto | Temporary localization config files will be generated for the localization target during the localization pipeline to generate the localization content files. |
Max | NOTE: If you add a new value, make sure to update the ToString() method below!. |
Remarks
How the localization target's localization config files are generated during the localization gather pipeline.