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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > Protocols
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneCaptureProtocolBase
- UMovieSceneImageCaptureProtocolBase
- UFrameGrabberProtocol
- UImageSequenceProtocol
- UCompressedImageSequenceProtocol
- UImageSequenceProtocol_JPG
- UImageSequenceProtocol_PNG
- UImageSequenceProtocol_BMP
- UImageSequenceProtocol_EXR
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/ImageSequenceProtocol.h |
Include | #include "Protocols/ImageSequenceProtocol.h" |
Syntax
class UImageSequenceProtocol : public UFrameGrabberProtocol
Variables
Type | Name | Description | |
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EImageFormat | Format | ~End UMovieSceneCaptureProtocol implementation The format of the image to write out |
Constructors
Type | Name | Description | |
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UImageSequenceProtocol
(
const FObjectInitializer& ObjInit |
Overridden from UFrameGrabberProtocol
Type | Name | Description | |
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FFramePayloadPtr | GetFramePayload
(
const FFrameMetrics& FrameMetrics |
~UFrameGrabberProtocol implementation |
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void | ProcessFrame
(
FCapturedFrameData Frame |
Process a captured frame. This may be called on any thread. |
Overridden from UMovieSceneCaptureProtocolBase
Type | Name | Description | |
---|---|---|---|
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void | AddFormatMappingsImpl
(
TMap< FString, FStringFormatArg >& FormatMappings |
Called when generating formatting filename to add any additional format mappings |
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void | Called when we have finished capturing and we should start finalizing the capture | |
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void | FinalizeImpl () |
Called when we have finished capturing |
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bool | ~ UMovieSceneCaptureProtocolBase Implementation | |
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void | OnLoadConfigImpl
(
FMovieSceneCaptureSettings& InSettings |
Called when this protocol has been loaded |
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void | OnReleaseConfigImpl
(
FMovieSceneCaptureSettings& InSettings |
Called when this protocol has been released |
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bool | SetupImpl () |
~End UFrameGrabberProtocol implementation ~ UMovieSceneCaptureProtocol implementation |