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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/FrameGrabber.h |
Include | #include "FrameGrabber.h" |
Syntax
struct FCapturedFrameData
Remarks
Structure representing a captured frame
Variables
Type | Name | Description | |
---|---|---|---|
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FIntPoint | BufferSize | The size of the resulting color buffer |
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TArray< FColor > | ColorBuffer | The color buffer of the captured frame |
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FFramePayloadPtr | Payload | Optional user-specified payload |
Constructors
Type | Name | Description | |
---|---|---|---|
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FCapturedFrameData
(
FCapturedFrameData&& In |
||
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FCapturedFrameData
(
FIntPoint InBufferSize, |
Functions
Type | Name | Description | |
---|---|---|---|
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T * | GetPayload () |
Operators
Type | Name | Description | |
---|---|---|---|
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FCapturedFrameData & | operator=
(
FCapturedFrameData&& In |