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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture
Classes
Type | Name | Description | |
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FCapturedPixels | ||
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FCapturedPixelsID | Structure used as an identifier for a particular buffer within a capture. | |
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FCompositionGraphCapturePasses | HCGM_Linear gets remapped to DCIP3_D65 internally static_assert(HCGM_Linear == (int32)EDisplayColorGamut::DCIP3_D65, "EHDRCaptureGamut and EDisplayColorGamut not matching") | |
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UCompositionGraphCaptureProtocol | ||
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UCompressedImageSequenceProtocol | ||
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UFrameGrabberProtocol | ||
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UImageSequenceProtocol | ||
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UImageSequenceProtocol_BMP | ||
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UImageSequenceProtocol_EXR | ||
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UImageSequenceProtocol_JPG | ||
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UImageSequenceProtocol_PNG | ||
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UMasterAudioSubmixCaptureProtocol | This is an experimental audio capture implementation which captures the final output from the master submix. | |
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UNullAudioCaptureProtocol | This is a null audio capture implementation which skips capturing audio. | |
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UUserDefinedCaptureProtocol | A blueprintable capture protocol that defines how to capture frames from the engine | |
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UUserDefinedImageCaptureProtocol | A blueprintable capture protocol tailored to capturing and exporting frames as images | |
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UVideoCaptureProtocol |