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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > Protocols
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneCaptureProtocolBase
- UMovieSceneImageCaptureProtocolBase
- UFrameGrabberProtocol
- UImageSequenceProtocol
- UCompressedImageSequenceProtocol
- UImageSequenceProtocol_JPG
- UImageSequenceProtocol_PNG
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/ImageSequenceProtocol.h |
Include | #include "Protocols/ImageSequenceProtocol.h" |
Syntax
class UCompressedImageSequenceProtocol : public UImageSequenceProtocol
Variables
Type | Name | Description | |
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int32 | CompressionQuality | Level of compression to apply to the image, between 1 (worst quality, best compression) and 100 (best quality, worst compression) |
Constructors
Type | Name | Description | |
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UCompressedImageSequenceProtocol
(
const FObjectInitializer& ObjInit |
Overridden from UImageSequenceProtocol
Type | Name | Description | |
---|---|---|---|
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int32 |
Overridden from UMovieSceneCaptureProtocolBase
Type | Name | Description | |
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void | AddFormatMappingsImpl
(
TMap< FString, FStringFormatArg >& FormatMappings |
Called when generating formatting filename to add any additional format mappings |
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bool | SetupImpl () |
~End UFrameGrabberProtocol implementation ~ UMovieSceneCaptureProtocol implementation |