Navigation
Unreal Engine C++ API Reference > Runtime > MovieSceneCapture
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureProtocolBase.h |
Include | #include "MovieSceneCaptureProtocolBase.h" |
Syntax
struct FFrameMetrics
Remarks
Metrics that correspond to a particular frame
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
float | FrameDelta | The total amount of time, in seconds, that this specific frame took to render (not accounting for dropped frames) |
![]() |
int32 | FrameNumber | The index of this frame from the start of the capture, including dropped frames |
![]() |
int32 | NumDroppedFrames | The number of frames we dropped in-between this frame, and the last one we captured |
![]() |
float | TotalElapsedTime | The total amount of time, in seconds, since the capture started |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Default construction | ||
![]() |
FFrameMetrics
(
float InTotalElapsedTime, |