Navigation
Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > Protocols
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneCaptureProtocolBase
- UMovieSceneImageCaptureProtocolBase
- UFrameGrabberProtocol
- UImageSequenceProtocol
- UImageSequenceProtocol_EXR
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/ImageSequenceProtocol.h |
Include | #include "Protocols/ImageSequenceProtocol.h" |
Syntax
class UImageSequenceProtocol_EXR : public UImageSequenceProtocol
Variables
Type | Name | Description | |
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bool | bCompressed | Whether to write out compressed or uncompressed EXRs |
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TEnumAsByte< EHDRCaptureGamut > | CaptureGamut | The color gamut to use when storing HDR captured data. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UImageSequenceProtocol_EXR
(
const FObjectInitializer& ObjInit |