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bool |
bAllowMovement |
Whether to allow player movement whilst capturing |
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bool |
bAllowTurning |
Whether to allow player rotation whilst capturing |
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bool |
bCinematicEngineScalability |
Whether to enable cinematic engine scalability settings |
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bool |
bCinematicMode |
Whether to enable cinematic mode whilst capturing |
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bool |
bEnableTextureStreaming |
Whether to texture streaming should be enabled while capturing. |
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bool |
bOverwriteExisting |
Whether to overwrite existing files or not |
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bool |
bShowHUD |
Whether to show the in-game HUD whilst capturing |
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bool |
bShowPlayer |
Whether to show the local player whilst capturing |
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bool |
bUseCustomFrameRate |
Specify using the custom frame rate as opposed to the sequence's display rate |
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bool |
bUsePathTracer |
Whether to use the path tracer (if supported) to render the scene |
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bool |
bUseRelativeFrameNumbers |
True if frame numbers in the output files should be relative to zero, rather than the actual frame numbers in the originating animation content. |
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FFrameRate |
CustomFrameRate |
The custom frame rate at which to capture if "Use Custom Frame Rate" is enabled |
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FFrameRate |
FrameRate |
The sequence's frame rate at which to capture if "Use Custom Frame Rate" is not enabled |
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TSubclassOf< class AGameModeBase > |
GameModeOverride |
Optional game mode to override the map's default game mode with. |
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int32 |
HandleFrames |
Number of frame handles to include for each shot |
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FString |
MovieExtension |
Filename extension for movies referenced in the XMLs/EDLs |
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FDirectoryPath |
OutputDirectory |
The directory to output the captured file(s) in |
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FString |
OutputFormat |
The format to use for the resulting filename. |
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int32 |
PathTracerSamplePerPixel |
Number of sampler per pixel to be used when rendering the scene with the path tracer (if supported) |
 |
FCaptureResolution |
Resolution |
The resolution at which to capture |
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uint8 |
ZeroPadFrameNumbers |
How much to zero-pad frame numbers on filenames |