| FWorldConditionBase |
Base struct for all World Conditions. |
| FWorldConditionCommonActorBase |
Base struct for world conditions that require just an AActor as a context data to work. |
| FWorldConditionCommonBase |
Base struct for world conditions that do not need a specific context data to work (e.g. interfaces a subsystem). |
| FWorldConditionContext |
The World Condition context is used to activate, update, and deactivate a world condition. |
| FWorldConditionContextData |
The World condition context and context data are structs that are created when we want to interact with world conditions. |
| FWorldConditionContextDataDesc |
Describes context data available for a world conditions. |
| FWorldConditionContextDataRef |
Describes a reference to context data defined in UWorldConditionSchema. |
| FWorldConditionDataView |
View holding a pointer to context data struct or object. |
| FWorldConditionEditable |
World Condition Query is an expression of World Conditions whose state can be queried. |
| FWorldConditionItem |
Item used to describe the structure of a world condition query for fast traversal of the expression. |
| FWorldConditionQuery |
General purpose World Condition Query that combines Query Definition and Query State in one. |
| FWorldConditionQueryDefinition |
Definition of a world condition. |
| FWorldConditionQuerySharedDefinition |
Class that describes a specific configuration of a world condition. |
| FWorldConditionQueryState |
Runtime state of a world conditions. |
| FWorldConditionResult |
Result of a world condition evaluation. |
| FWorldConditionResultInvalidationHandle |
Handle that can be used to invalidate the cached result of a condition (and query). |
| FWorldConditionStateObject |
Struct used to store the pointer to an UObject based condition state. |