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API > API/Plugins > API/Plugins/WorldConditions
Describes context data available for a world conditions. The descriptors are defined in UWorldConditionSchema, and context data is referred using FWorldConditionContextDataRef.
| Name | FWorldConditionContextDataDesc |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h |
| Include Path | #include "WorldConditionTypes.h" |
Syntax
USTRUCT ()
struct FWorldConditionContextDataDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldConditionTypes.h | |||
FWorldConditionContextDataDesc
(
const FName InName, |
WorldConditionTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | Name of the context data, which is used together with the type struct to find specific data to use. | WorldConditionTypes.h | |
| Struct | TObjectPtr< const UStruct > | Type of the context data, can be a struct or object. | WorldConditionTypes.h | |
| Type | EWorldConditionContextDataType | Type of the context data, See EWorldConditionContextDataType. | WorldConditionTypes.h |