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Handle that can be used to invalidate the cached result of a condition (and query). The handle can be acquired via FWorldConditionContext or FWorldConditionQueryState and is guaranteed to be valid while the query is active.
| Name | FWorldConditionResultInvalidationHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h |
| Include Path | #include "WorldConditionQuery.h" |
Syntax
struct FWorldConditionResultInvalidationHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldConditionQuery.h | |||
FWorldConditionResultInvalidationHandle
(
const TWeakPtr< uint8 >& InStateMemory, |
WorldConditionQuery.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InvalidateResult() |
When called invalidates the result of the query and condition. | WorldConditionQuery.h | |
bool IsValid() |
WorldConditionQuery.h | ||
void Reset() |
Resets the handle. | WorldConditionQuery.h |