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General purpose World Condition Query that combines Query Definition and Query State in one.
| Name | FWorldConditionQuery |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h |
| Include Path | #include "WorldConditionQuery.h" |
Syntax
USTRUCT ()
struct FWorldConditionQuery
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Activate
(
const UObject& Owner, |
Activates the world conditions in the query. | WorldConditionQuery.h | |
void Deactivate
(
const FWorldConditionContextData& ContextData |
Deactivates the world conditions in the query. | WorldConditionQuery.h | |
bool DebugInitialize
(
const UObject* Outer, |
Initializes a query from array of conditions for testing. | WorldConditionQuery.h | |
bool IsActive() |
WorldConditionQuery.h | ||
bool IsTrue
(
const FWorldConditionContextData& ContextData |
Returns the result of the query. | WorldConditionQuery.h |