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Result of a world condition evaluation. Also contains additional information related to that result (e.g. if the result can be cached or not)
| Name | FWorldConditionResult |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h |
| Include Path | #include "WorldConditionTypes.h" |
Syntax
USTRUCT ()
struct FWorldConditionResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldConditionTypes.h | |||
FWorldConditionResult
(
const EWorldConditionResultValue Result, |
WorldConditionTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCanBeCached | bool | Indicates that a given result can be cached or not. | WorldConditionTypes.h | |
| Value | EWorldConditionResultValue | Indicates the result of a condition evaluated for a given context. | WorldConditionTypes.h |