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API > API/Plugins > API/Plugins/WorldConditions
Struct used to store the pointer to an UObject based condition state.
| Name | FWorldConditionStateObject |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h |
| Include Path | #include "WorldConditionQuery.h" |
Syntax
USTRUCT ()
struct FWorldConditionStateObject
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Object | TObjectPtr< UObject > | WorldConditionQuery.h |