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Describes a reference to context data defined in UWorldConditionSchema. When placed as editable property on a World Condition, allows the user to define which context data to use, and allows quick access of that data via FWorldConditionContext.
| Name | FWorldConditionContextDataRef |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h |
| Include Path | #include "WorldConditionTypes.h" |
Syntax
USTRUCT ()
struct FWorldConditionContextDataRef
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldConditionTypes.h | |||
FWorldConditionContextDataRef
(
const FName InName, |
WorldConditionTypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InvalidIndex | uint8 | Marker for invalid index value. | WorldConditionTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint8 GetIndex() |
WorldConditionTypes.h | ||
FName GetName() |
WorldConditionTypes.h | ||
bool IsValid() |
WorldConditionTypes.h |