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Unreal Engine C++ API Reference > Plugins > RigVMEditor > IRigVMEditorModule
- IRigVMEditorModule::GetNodeContextMenuActions()
- FRigVMEditorModule::GetNodeContextMenuActions()
References
Module | RigVMEditor |
Header | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/RigVMEditorModule.h |
Include | #include "RigVMEditorModule.h" |
void GetNodeContextMenuActions
&40;
URigVMBlueprint &42; RigVMBlueprint,
const URigVMEdGraphNode &42; EdGraphNode,
URigVMNode &42; ModelNode,
class UToolMenu &42; Menu
&41; const