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Unreal Engine C++ API Reference > Runtime > Engine > EdGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGraphNodeContextMenuContext
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphNode.h |
Include | #include "EdGraph/EdGraphNode.h" |
Syntax
class UGraphNodeContextMenuContext : public UObject
Remarks
This is the context for GetContextMenuActions and GetNodeContextMenuActions calls.
Variables
Type | Name | Description | |
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bool | bIsDebugging | Whether the graph editor is currently part of a debugging session (any non-debugging commands should be disabled). |
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TObjectPtr< const UBlueprint > | Blueprint | The blueprint associated with this context; may be NULL for non-Kismet related graphs. |
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TObjectPtr< const UEdGraph > | Graph | The graph associated with this context. |
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TObjectPtr< const UEdGraphNode > | Node | The node associated with this context. |
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const UEdGraphPin * | Pin | The pin associated with this context; may be NULL when over a node. |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Init
(
const UEdGraph* InGraph, |