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| Name | GeometryScriptingEditor |
| Type | Runtime |
| Part of Plugins | Geometry Script |
| Location | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingEditor/ |
| Module Build Rules | GeometryScriptingEditor.Build.cs |
Classes
| Name | Remarks |
|---|---|
| AGeneratedDynamicMeshActor | AGeneratedDynamicMeshActor is an Editor-only subclass of ADynamicMeshActor that provides special support for dynamic procedural generation of meshes in the Editor, eg via Blueprints. |
| FGeometryScriptingEditorModule | |
| UEditorGeometryGenerationManager | UEditorGeometryGenerationManager is a class used by UEditorGeometryGenerationSubsystem to store registrations and provide a Tick() |
| UEditorGeometryGenerationSubsystem | UEditorGeometryGenerationSubsystem manages recomputation of "generated" mesh actors, eg to provide procedural mesh generation in-Editor. |
| UGeometryScriptLibrary_CreateNewAssetFunctions | |
| UGeometryScriptLibrary_EditorDynamicMeshFunctions | |
| UGeometryScriptLibrary_EditorTextureMapFunctions | |
| UGeometryScriptLibrary_OpenSubdivFunctions |
Structs
| Name | Remarks |
|---|---|
| FDynamicMeshChangeContainer | FDynamicMeshChangeContainer is a temporary struct usable in Blueprints to emit "change" transactions for a UDynamicMesh. |
| FGeometryScriptChannelPackResult | |
| FGeometryScriptChannelPackSource | |
| FGeometryScriptCreateNewSkeletalMeshAssetOptions | |
| FGeometryScriptCreateNewStaticMeshAssetOptions | |
| FGeometryScriptCreateNewTexture2DAssetOptions | |
| FGeometryScriptCreateNewVolumeFromMeshOptions | |
| FGeometryScriptUniqueAssetNameOptions |
Enums
Public
| Name | Remarks |
|---|---|
| EGeometryScriptReadGammaSpace | |
| EGeometryScriptRGBAChannel |