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API > API/Plugins > API/Plugins/GeometryScriptingEditor
| |
|
| Name |
FGeometryScriptCreateNewTexture2DAssetOptions |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/CreateNewAssetUtilityFunctions.h |
| Include Path |
#include "GeometryScript/CreateNewAssetUtilityFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptCreateNewTexture2DAssetOptions
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bOverwriteIfExists |
bool |
If true, overwrite any existing texture assets using the same AssetPathAndName |
GeometryScript/CreateNewAssetUtilityFunctions.h |
- BlueprintReadWrite
- Category=Options
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