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ADynamicMeshActor is an Actor that has a USimpleDynamicMeshComponent as it's RootObject.
| Name | ADynamicMeshActor |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/DynamicMeshActor.h |
| Include Path | #include "DynamicMeshActor.h" |
Syntax
UCLASS (ConversionRoot, ComponentWrapperClass, ClassGroup=DynamicMesh, Meta=(ChildCanTick),
MinimalAPI)
class ADynamicMeshActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ADynamicMeshActor
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ADynamicMeshActor
(
const FObjectInitializer& ObjectInitializer |
DynamicMeshActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableComputeMeshPool | bool | Mesh Pool support. | DynamicMeshActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Request a compute mesh from the Pool, which will return a previously-allocated mesh or add and return a new one. | DynamicMeshActor.h |
|
|
void FreeAllComputeMeshes() |
Release all compute meshes that the Pool has allocated, and then release them from the Pool, so that they will be garbage-collected | DynamicMeshActor.h |
|
UDynamicMeshPool * GetComputeMeshPool() |
Access the compute mesh pool | DynamicMeshActor.h |
|
UDynamicMeshComponent * GetDynamicMeshComponent() |
DynamicMeshActor.h |
|
|
void ReleaseAllComputeMeshes() |
Release all compute meshes that the Pool has allocated | DynamicMeshActor.h |
|
bool ReleaseComputeMesh
(
UDynamicMesh* Mesh |
Release a compute mesh back to the Pool | DynamicMeshActor.h |
|