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UEditorGeometryGenerationManager is a class used by UEditorGeometryGenerationSubsystem to store registrations and provide a Tick()
| Name | UEditorGeometryGenerationManager |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryActors/EditorGeometryGenerationSubsystem.h |
| Include Path | #include "GeometryActors/EditorGeometryGenerationSubsystem.h" |
Syntax
UCLASS ()
class UEditorGeometryGenerationManager :
public UObject ,
public FTickableEditorObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEditorGeometryGenerationManager
- FTickableObjectBase → FTickableEditorObject → UEditorGeometryGenerationManager
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TStatId GetStatId() |
GeometryActors/EditorGeometryGenerationSubsystem.h | ||
virtual ETickableTickType GetTickableTickType() |
GeometryActors/EditorGeometryGenerationSubsystem.h | ||
virtual bool IsTickable() |
GeometryActors/EditorGeometryGenerationSubsystem.h | ||
virtual void RegisterGeneratedMeshActor
(
AGeneratedDynamicMeshActor* Actor |
GeometryActors/EditorGeometryGenerationSubsystem.h | ||
virtual void Shutdown() |
GeometryActors/EditorGeometryGenerationSubsystem.h | ||
virtual void Tick
(
float DeltaTime |
GeometryActors/EditorGeometryGenerationSubsystem.h | ||
virtual void UnregisterGeneratedMeshActor
(
AGeneratedDynamicMeshActor* Actor |
GeometryActors/EditorGeometryGenerationSubsystem.h |