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API > API/Plugins > API/Plugins/GeometryScriptingEditor
| Name | FGeometryScriptChannelPackSource |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/EditorTextureMapFunctions.h |
| Include Path | #include "GeometryScript/EditorTextureMapFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptChannelPackSource
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Channel | EGeometryScriptRGBAChannel | If Texture is not null, this determines which channel is read/sourced | GeometryScript/EditorTextureMapFunctions.h |
|
| DefaultValue | float | If Texture is null, this value is read/sourced and the Channel and ReadGammaSpace values are ignored | GeometryScript/EditorTextureMapFunctions.h |
|
| ReadGammaSpace | EGeometryScriptReadGammaSpace | If Texture is not null, this determines how the color data will be read/sourced | GeometryScript/EditorTextureMapFunctions.h |
|
| Texture | TObjectPtr< UTexture2D > | The Texture which should be read/sourced. If null then the DefaultValue is used instead | GeometryScript/EditorTextureMapFunctions.h |
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