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API > API/Plugins > API/Plugins/GeometryScriptingEditor
| Name | FGeometryScriptChannelPackResult |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/EditorTextureMapFunctions.h |
| Include Path | #include "GeometryScript/EditorTextureMapFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptChannelPackResult
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Output | TObjectPtr< UTexture2D > | GeometryScript/EditorTextureMapFunctions.h |
|