| bEnableCollision |
bool |
|
GeometryScript/CreateNewAssetUtilityFunctions.h |
- BlueprintReadWrite
- Category=Options
|
| bEnableNanite |
bool |
|
GeometryScript/CreateNewAssetUtilityFunctions.h |
- BlueprintReadWrite
- Category=Options
|
| bEnableRecomputeNormals |
bool |
|
GeometryScript/CreateNewAssetUtilityFunctions.h |
- BlueprintReadWrite
- Category=Options
|
| bEnableRecomputeTangents |
bool |
|
GeometryScript/CreateNewAssetUtilityFunctions.h |
- BlueprintReadWrite
- Category=Options
|
| bUseOriginalVertexOrder |
bool |
Use the original vertex order found in the source data. |
GeometryScript/CreateNewAssetUtilityFunctions.h |
- BlueprintReadWrite
- Category=Options
|
| CollisionMode |
TEnumAsByte< ECollisionTraceFlag > |
|
GeometryScript/CreateNewAssetUtilityFunctions.h |
- BlueprintReadWrite
- Category=Options
|
| NaniteProxyTrianglePercent |
float |
Replaced NaniteProxyTrianglePercent with usage of Engine FMeshNaniteSettings, use NaniteSettings property instead |
GeometryScript/CreateNewAssetUtilityFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Deprecated
- AdvancedDisplay
- Meta=(DisplayName="DEPRECATED NANITE SETTING")
|
| NaniteSettings |
FMeshNaniteSettings |
Nanite settings to set on new StaticMesh Asset |
GeometryScript/CreateNewAssetUtilityFunctions.h |
- BlueprintReadWrite
- Category=Options
|