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Unreal Engine C++ API Reference > Plugins > ControlRig > Math > Simulation
Inheritance Hierarchy
- FCRSimContainer
- FCRSimPointContainer
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Math/Simulation/CRSimPointContainer.h |
Include | #include "Math/Simulation/CRSimPointContainer.h" |
Syntax
USTRUCT&40;&41;
struct FCRSimPointContainer : public FCRSimContainer
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FCRSimSoftCollision > | CollisionVolumes | The collision volumes for the simulation |
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TArray< FCRSimPointConstraint > | Constraints | The constraints within the simulation |
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TArray< FCRSimPointForce > | Forces | The forces to apply to the points |
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TArray< FRigVMSimPoint > | Points | The points within the simulation |
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TArray< FRigVMSimPoint > | PreviousStep | |
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TArray< FCRSimLinearSpring > | Springs | The springs within the simulation |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | ||
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FRigVMSimPoint | GetPointInterpolated
(
int32 InIndex |
|
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void | ||
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void | ||
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void | ||
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void | IntegrateVelocityVerlet
(
float InBlend |
Overridden from FCRSimContainer
Type | Name | Description | |
---|---|---|---|
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void | ||
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void | ||
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void | IntegrateVerlet
(
float InBlend |
|
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void | Reset () |
|
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void | ResetTime () |