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Unreal Engine C++ API Reference > Plugins > ControlRig > Math > Simulation
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Math/Simulation/CRSimSoftCollision.h |
Include | #include "Math/Simulation/CRSimSoftCollision.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FCRSimSoftCollision
Variables
Type | Name | Description | |
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bool | bInverted | If set to true the collision volume will be inverted |
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float | Coefficient | The strength of the collision force |
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ERigVMAnimEasingType | FalloffType | The type of falloff to use |
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float | MaximumDistance | The maximum distance for the collision. |
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float | MinimumDistance | The minimum distance for the collision. |
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ECRSimSoftCollisionType | ShapeType | The type of collision shape |
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FTransform | Transform | The world / global transform of the collisoin |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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float | CalculateFalloff
(
const FCRSimSoftCollision& InCollision, |
|
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FVector | CalculateForPoint
(
const FRigVMSimPoint& InPoint, |