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Unreal Engine C++ API Reference > Plugins > ControlRig > Math > Simulation
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Math/Simulation/CRSimPointForce.h |
Include | #include "Math/Simulation/CRSimPointForce.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FCRSimPointForce
Variables
Type | Name | Description | |
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bool | bNormalize | If set to true the input vector will be normalized. |
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float | Coefficient | The strength of the force (a multiplier for direction based forces) |
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ECRSimPointForceType | ForceType | The type of force. |
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FVector | Vector | The point / direction to use for the force. |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FVector | Calculate
(
const FRigVMSimPoint& InPoint, |