You can use the Player Reference device to relay player statistics to other devices and even to other players. Statistics such as the number of enemies the player has eliminated, the number of times the player is eliminated, or the player's scores can be transmitted by the device when certain conditions are met. The Player Reference can also project a hologram of the player and display text that can be altered in various positions and curvatures.
Finding and Placing the Device
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From Create mode, press the Tab key to open the Creative inventory window.
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Click the Devices tab and scroll to select the device. You can also use the Search box or the Categories panel on the left to find your device.
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Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
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Press Esc to return to your island in Create mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone tool.
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Point at the device with your phone. If the CUSTOMIZE prompt doesn't open immediately, move closer to the device until it does, then press E to open the Customize panel.
If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device’s purpose, so it’s easier to remember what each one does.
Device Options
This device has some basic functionality and can be customized to change the hologram animation and select which channel the device will register and clear data on.
You can configure this device with the following options.
Default values are bold.
Basic Options
Option | Value | Description |
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Show Hologram | On, Off | Determines if the hologram of the player's character will be shown in game. Only valid if the Visible in Game option is set to On. |
Color | Team Relationship, Team Color, White, Pick a color | Determines the color of the displayed text. If you choose Team Relationship, the text is red if it's hostile to your team, green if it's neutral, and blue if it's friendly. |
Visible in Game | On, Off | Determines if the device is visible during the game. This affects the device's collision properties. |
Show Player Details | Off, Below Player, Mid Player, Above Player | Determines where to display the player's details on the device and the position it displays in. Only valid if the Visible in Game option is set to On. |
All Options (Additional)
Option | Value | Description |
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Hologram Effect Strength | Off, 100%, Pick a percentage | Determines the brightness of the Hologram Effect. Only valid if the Visible in Game option is set to On. |
Hologram Animation | Idle, Hands on Hips, Flex | Determines the animation that the hologram will play. Only valid if the Show Hologram and Visible in Game options set to On. |
Show Base | On, Off | Determines whether the device is visible during the game. This will always show during creation if everything else is disabled. |
Player Details Curve Amount | No Curve, Small Curve, Medium Curve, Large Curve | Determines the curvature degree that the player details will display. |
Stat to Track | None, Eliminations, Score, Eliminated | Determines which stats display if the Show Player Details option is not set to Off. This is also used to determine when the Track Stat Changed transmitter option triggers. |
Track Game Total for Stats | Yes, No | Selects if the tracking stats will come from the game total rather than the current round’s value. |
Update Registered Player | Always, When No Registered Player, If Stat Is Higher, If Stat Is Higher Or Equal, If Stat Equal, If Stat Not Equal, If Stat Equal Or Lower, If Stat Is Lower | If there is a registered player, and the device receives a request to register a new player, this option determines if that update is successful. If there is no registered player, the update is always successful. |
Activated by Sequencers | On, Off | Determines whether or not to activate the device when it is touched by a Sequencer or RNG Device pulse. |
Registered by Sequencers | On, Off | Determines if this device uses the activating player of the Sequencer or the RNG Device as the registered instigator. |
Allow Activate without Player Reference | Yes, No | Determines if the signal will be transmitted if you send an Activate signal without a player being locked into the device. Several devices will only function with a valid instigator. |
Play Audio | Yes, No | Determines if the device will play audio effects. |
Channels
When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option | Value | Description |
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Register Player When Receiving From | No Channel, Pick a channel or enter a channel number | Registers the instigating player when the device receives a signal on the selected channel. This player will be used when transmitting. |
Activate When Receiving From | No Channel, Pick a channel or enter a channel number | Ends the round/game when the device receives a signal on the selected channel. |
Clear Player When Receiving From | No Channel, Pick a channel or enter a channel number | Clears the device when the device receives a signal on the selected channel. |
Enable When Receiving From | No Channel, Pick a channel or enter a channel number | Enables the device when the device receives a signal on the selected channel. |
Disable When Receiving From | No Channel, Pick a channel or enter a channel number | Disables the device when the device receives a signal on the selected channel. |
Transmitters
Transmitters send a signal when triggered on a channel.
Option | Value | Description |
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When Activated Transmit On | No Channel, Pick a channel or enter a channel number | When the device is activated, it transmits a signal on the selected channel. Uses the stored player as the instigator. |
When Tracked Stat Changed Transmit On | No Channel, Pick a channel or enter a channel number | When a tracked stat is updated, the device transmits a signal on the selected channel. Uses the stored player as the instigator. |
When Player Updated Transmit On | No Channel, Pick a channel or enter a channel number | When the registered player is updated, the device transmits a signal on the selected channel. |
When Player Update Fails Transmit On | No Channel, Pick a channel or enter a channel number | When the device attempts to update but fails, the device transmits a signal on the selected channel with the player that attempted to register as the instigator. |
When Player Replaced Transmit On | No Channel, Pick a channel or enter a channel number | When the registered player is replaced, the device transmits a signal on the selected channel with the replaced player as the instigator. |