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Module import path: /UnrealEngine.com/ControlInput
Classes and Structs
| Name |
Description |
input_events(t) |
Input_events is a container for user input events which can be subscribed to.
- Use the 'GetPlayerInput' and 'GetInputEvents' functions to retrieve an input_events object for a given player.
- Low-level notifications of current user input: DetectionBeginEvent, DetectionOngoingEvent, and DetectionEndEvent.
-
High-level notifications of triggered events: ActivationTriggeredEvent and ActivationCanceledEvent.
/—----------<-------\
DetectionBeginEvent -> DetectionOngoingEvent -> ActivationTriggeredEvent -> DetectionEndEvent
/\ /\ /
---------------------> ActivationCanceledEvent ----------------------/
|
player_input |
This is the main manager class for input-related settings and functions for a player.
|
Functions
| Name |
Description |
input_events |
Input_events is a container for user input events which can be subscribed to.
- Use the 'GetPlayerInput' and 'GetInputEvents' functions to retrieve an input_events object for a given player.
- Low-level notifications of current user input: DetectionBeginEvent, DetectionOngoingEvent, and DetectionEndEvent.
-
High-level notifications of triggered events: ActivationTriggeredEvent and ActivationCanceledEvent.
/—----------<-------\
DetectionBeginEvent -> DetectionOngoingEvent -> ActivationTriggeredEvent -> DetectionEndEvent
/\ /\ /
---------------------> ActivationCanceledEvent ----------------------/
|
GetPlayerInput |
Access input-related data and settings for a player.
|