This interactive device is perfect for creating fun mini-games where players can practice various in-game skills.
Starting a Fire
Use the Skilled Interaction device to quickly make a more engaging interaction for basic gameplay moments like lighting a campfire!
Devices Used
1 x
Skilled Interaction device1 x
Player Spawner device1 x
Campfire device
Set Up the Devices
Place a Player Spawner device.
Place a Campfire device.
Customize the Campfire device:
Option Value Can Be Lit
No
Can Be Extinguished
No
Campfire Zone Size
2.5 Meters
Place a Skilled Interaction device.
Customize the device:
Option Value Interaction Type
Charge and Release
UI Type
Pulsing
Meter Thickness
100
Good Zone Position
100%
Perfect Zone Size
0%
Scrubber Color
White
Bind Functions and Events
Direct event binding is how you set devices to communicate directly with other devices. This involves setting functions and events for the devices involved.
Configure the following event on the Skilled Interaction device so that a successful interaction lights the fire.
Event Select Device Select Function On Success
Campfire
Light
Configure the following events on the campfire so that entering the zone will trigger the Skilled Interaction device and leaving the zone will extinguish the fire.
Event Select Device Select Function On Entering Area
Skilled Interaction Device
Begin Interaction for Instigator
On Leaving Area
Campfire
Extingui
You now have the basic functionality for a custom fire-starting interaction!
Design Tip
Setting the size of the Perfect interaction zone to 0% makes it so that there is only one successful interaction zone. This is especially good for simple interactions like this one where there’s no difference in outcome between Good and Perfect.
Build a Volcano Escape
You can configure the Skilled Interaction device to require multiple player successes to complete the interaction. When paired with a time limit, this can create a tense and exciting interaction!
Devices Used
1 x Skilled Interaction device
1 x Player Spawner device
1 x Water device
1 x Baller Spawner device
1 x Button device
Set Up the Basic Gameplay
Start with the Volcano Island starter island.
Create a small platform inside the volcano using a rock from the Tropical Rock gallery.
Place a Player Spawner device on top of the rock and customize so it isn't visible in-game:
Place a Water device at the bottom of the volcano and tweak the placement of the zone and the dimensions to make it appear as if the water is contained within the volcano as it’s rising.
Customize the Water device:
Option
Value
Zone Depth
3.5
Zone Height
3.5
Default Vertical Water Percentage
0.0
Vertical Filling Speed (T PM)
8.0
Water Type
Red River Styx
Configure the following event on the Player Spawner device so that the water begins rising right when the game begins.
Event Select Device Select Function On Player Spawned
Water
Start Vertical Filling
Set Up the Skilled Interaction
Place a Baller Spawner device and customize:
Option Value Enabled During Phase
None
Visible in Game
Off
Place a Skilled Interaction device and customize:
Option Value Movement Speed
75%
Good Zone Size
10%
Perfect Zone Size
0%
Success Target
3
Show Successes
On
Success Counter Color
White
Failure Limit
3
Show Failures
On
Fail Counter Color
White
Scrubber Color
White
Configure the following event on the Skilled Interaction device so that it will spawn a baller when the interaction is completed successfully. If the interaction fails, the Button will be disabled and the player will not be able to complete the challenge!
Event Select Device Select Function On Fail
Button
Disable
Place a Button device on the wall and customize:
Option Value Interaction Text
Create a Baller to Escape!
Configure the following event on the Button device so that it will start the Skilled Interaction when pressed.
Event | Select Device | Select Function |
---|
You now have the basic functionality for a volcano escape!
Design Tip
With the events that the Skilled Interaction device can send, anything is possible. Use these interactions to trigger doors unlocking, new gameplay areas opening, item upgrades, or anything else you can imagine. Get creative with how to tailor the interactions to the action that the player is performing!
Build a Fishing Quest Mini-Game
The Skilled Interaction device can be combined with a Fishing Zone and some Item Granter devices to create a fun and engaging fishing mini-game! With some other devices, you’ll create a basic quest in which the player must fish successfully to unlock a new gameplay area!
Devices Used
1 x Skilled Interaction device
1 x Player Spawner device
1 x Fishing Rod Barrel device
2 x Item Granter devices
1 x Fishing Zone device
1 x Lock device
1 x Character device
1 x HUD Message device
1 x Tracker device
Set Up the Basic Fishing Devices
Begin with the Mountain Ridge Island starter island.
Place the Lockie’s Lighthouse prefab near the water.
Place a Player Spawner device and customize so it does not show in-game:
Place a Fishing Rod Barrel device next to the lighthouse.
Place an Item Granter device and register a Flopper to the device.
Customize the Item Granter:
Option Value Drop Items at Player Location
Alway
Duplicate the Item Granter and rename the duplicate to Perfect Item Granter. Unregister the Flopper and register a Slurpfish.
Place a Fishing Zone device in the water and customize:
Option Value Pool Type
Trigger Only
Place a Skilled Interaction device and customize:
Option Value Description Text
The better you do, the better the fish!
UI Type
Bar
Movement Type
Wiggle
Wiggle Time Min
0.25 Seconds
Wiggle Time Max
0.5 Seconds
Movement Speed
100%
Good Zone Size
25%
Position Zone Randomly
On
Scrubber Color
White
Set Up the Quest Devices
Place a Lock device on the door frame of the lighthouse, making sure that it glows blue to indicate that it is successfully connected.
Customize the lock so it is not visible in-game:
Place a Character device next to the lighthouse and customize:
Option Value Use Animated Idle
On
Interact Type
Send Event Only
Interaction Text
Talk
Place a HUD Message device and customize:
Option Value Message Recipient
All
Placement
Top Center
Text Color
White
Place a Tracker device and customize:
Option Value Target Value
3
Assign on Game Start
Off
Tracker Title
Catch Fish
Description Text
Catch 3 Fish to Unlock the Lighthouse!
Quest Icon
Fishing
Bind Functions and Events
Configure the following event on the Fishing Zone device to trigger the Skilled Interaction device when the player catches a fish in the zone.
Event Select Device Select Function Configure the following events on the Skilled Interaction device so that when a fish is caught, it increments the value on the Tracker device and grant different fish, depending on whether the input was Good or Perfect.
Event Select Device Select Function On Good Input
Good Item Granter
Grant Item
On Perfect Input
Perfect Item Granter
Grant Item
Configure the following events on the Character device so that when the player interacts with it, it will trigger both the quest and the HUD message that delivers the accompanying line of dialogue:
Event Select Device Select Function On Interacted With
Fishstick Dialogue Device
Show
Configure the following event on the tracker so that when the quest is completed, the lighthouse will open.
Event Select Device Select Function
You now have a working fishing mini-game connected to a quest system!
Design Tip
This type of fishing mini-game is very common in cozy farming games and other similar games. But more and more games of all genres are adding fishing as a fun side mechanic that players can use to unlock additional items.
Consider different types of games that could benefit from a fishing mini-game and try adding one!