There are many settings and options available in Take Recorder, including feature settings and source settings.
Take Recorder Interface
Take Recorder has a multitude of settings and options for customizing each recording, based on the Source Type and various asset settings.
| Take Recorder UI Interface |
Description |
| 1 |
Create New Take |
| 2 |
Review the Last Recording./Start new recording using this Take as the base. |
| 3 |
Show/Hide the Take Browser. |
| 4 |
Show/Hide the Level Sequence that is used for setting up the take. |
| 5 |
Show/Hide the Take Recorder project settings. |
| 6 |
Record take. |
| 7 |
Take timestamp and framerate. |
| 8 |
Source for recording. |
| 9 |
Add a custom description for the take. |
| 10 |
Allows you to edit the Slate take name and number. |
Take Recorder Settings
There are general Take Recorder settings that you can adjust, which include microphone, audio, world, and user settings.
| Take Recorder Settings |
Description |
| Root Take Save Dir |
Root directory where takes are saved. |
| Take Save Dir |
Take file name format. |
| Default Slate |
Default name for the take. |
| Record Sources into Sub Sequences |
Each track is recorded into a separate sequence and embedded in the Master Sequence. Sub-sequences are grouped into a sub-folder under the Master Sequence. |
| Record to Possessable |
All recorded actors are recorded to possessable object bindings in Sequencer, as opposed to objects spawned by Sequencer. |
| Default Tracks |
List of movie scene tracks that are always created. The underlying properties may or may not animate during recording. |
Microphone, Animation, and World Settings
| Setting |
Description |
| Microphone Audio Recorder Settings |
|
| Audio Track Name |
Default track name. |
| Audio Sub Directory |
Sub-folder where tracks are saved. If empty, tracks are saved in the same location as the Preset Save Location in User Settings. |
| Animation Recorder Settings |
|
| Animation Track Name |
Default track name. |
| Animation Sub Directory |
Sub-folder where tracks are saved. If empty, tracks are saved in the same location as the Preset Save Location in User Settings. |
| World Recorder Settings |
|
| Record World Settings |
Include World Settings in take. |
| Autotrack Actors |
Adds a binding and track for all actors that are not explicitly being recorded. |
User Settings
| User Settings |
Description |
| Maximize Viewport |
Maximizes viewport while recording. |
| Countdown |
How many seconds delay before recording begins. |
| Engine Time Dilation |
The applied Time Engine Dilation during recording. |
| Sample Clock |
Source clock for recording. |
| Remove Redundant Track |
Removes redundant tracks when recording spawnable actors. |
| Save Recorded Tracks |
Saves level sequences and assets after completing recording. |
| Auto Serialize |
Incrementally serializes and stores data while recording. |
| Preset Save Location |
File path where takes are saved in the Content Browser. |
Source Settings
There are various kinds of sources you can use with Take Recorder and they each have their own individual settings.
Actor and Level Source Setings
| Setting |
Description |
| Actor Source |
|
| Source Actor |
Lists the actor in the recording. |
| Record Type |
Indicates whether the actor is recorded with the default Project Setting or as a Spawnable or Possessable actor. If Possessable, then the Object Binding will not create a Spawnable copy of the actor but instead will possess the object in the level. |
| Reduce Keys |
Reduces sequence keys during recording. |
| Actor Recorded Properties |
Actor properties included in recording. |
| Level Sequence Source |
|
| Level Sequence to Trigger |
Indicates which Level sequences trigger during recording |
| Level Visibility Source |
|
| Level Visibility Track Name |
Name of the Level Visibility track |
]
Microphone Audio Source Settings
| Microphone Audio Source Settings |
Description |
| Audio Gain |
Applied decibels in recording. |
| Split Audio Channels Into Separate Tracks |
Indicates whether or not to split the microphone channels into separate audio tracks. If unchecked, only 2 input channels are supported. |
| Replace Recorded Audio |
Replace existing audio with newly recorded audio. |
| Audio Track Name |
Default track name. |
| Audio Sub Directory |
Sub-folder where tracks are saved. If empty, tracks are saved in the same location as the Preset Save Location in User Settings. |
Spawn and World Source Settings
| Setting |
Description |
| All Nearby Spawned Actors Source |
|
| Spawn Proximity |
Distance between the camera and the actor necessary for spawning during recording. |
| Filter Spawned Actors |
Enables you to record certain actors based on the set filter. |
| Filter Types |
Filter for spawned objects. |
| World Source |
|
| Record World Settings |
Include World Settings in take. |
| Autotrack Actors |
Adds a binding and track for all actors that are not explicitly being recorded. |