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Description
Sets the control data for a physics control
Information
| Plugin | ControlRigPhysics |
| Category | RigPhysics |
| Tags | Physics |
| Type | FRigUnit_HierarchySetControlData |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| PhysicsControlComponentKey | The Physics Control component to be updated | Rig Component Key | (ElementKey=(Type=Bone,Name=""),Name="PhysicsControl") |
| ControlData | The data (strengths etc) that should be set on the Physics Control | Physics Control Data | (bEnabled=True,LinearStrength=0.000000,LinearDampingRatio=1.000000,LinearExtraDamping=0.000000,MaxForce=0.000000,AngularStrength=0.000000,AngularDampingRatio=1.000000,AngularExtraDamping=0.000000,MaxTorque=0.000000,LinearTargetVelocityMultiplier=1.000000,AngularTargetVelocityMultiplier=1.000000,CustomControlPoint=(X=0.000000,Y=0.000000,Z=0.000000),bUseCustomControlPoint=False,bUseSkeletalAnimation=True,bDisableCollision=False,bOnlyControlChildObject=False) |